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Old Oct 21, 2007, 05:10 PM // 17:10   #21
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Poor design, like anything that comes from anet.
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Old Oct 21, 2007, 05:14 PM // 17:14   #22
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Don't think I've EVER won a glad point with a monk in my team. EVER

Ive won many with rits though
And many without any form of healing at all.
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Old Oct 21, 2007, 05:27 PM // 17:27   #23
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i don't really think anybody, except 2 or 3 people have actually READ the first post.. you're all discussing something way different...
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Old Oct 21, 2007, 08:24 PM // 20:24   #24
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Is there a way to check to see if your character got dishonor points? Where is it shown?
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Old Oct 22, 2007, 01:34 AM // 01:34   #25
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Quote:
Originally Posted by Government Flu
First of all, I only leave a PvP match if someone else on my team leaves. Sometimes I still get dishonorable despite trying to save myself a few extra minutes of embarrassment. Anyway, I'd rather not hear all those PvP purists start flaming away so I'll get right to the point:

Why does the Dishonorable hex reset if you enter a new district or outpost? I understand that this effect is designed to make random arenas truly random and punish those that don't play fair, but this just adds insult to injury, especially to players who slip up every once in a while or decide to leave because half of their team left already.

Is this a bug or a major design flaw? Express your opinion.
its not a bug, it gets "refreshed", because the bar only gets lenghtened to look full again, but if you notice, the bar will go down faster than before you switched districts.

go take /r, put some points on the spirit thing attribute, go to an explorable, place a spirit, wait till its duration is half wa done, run away from it until youre no longer under its effect, now that its not on you, go back into its area of effect, lo and behold, the bar is "full" again, downside, it goes down faster
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Old Oct 22, 2007, 03:22 AM // 03:22   #26
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Thanks to all the people who read my post, stuck to the topic, and reinforced my suspicions on the hex. Cheers!
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Old Oct 22, 2007, 04:03 AM // 04:03   #27
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It's a shit system and is really the only reason why I rarely RA any more. It's not even the no monk teams which bother me. In those scenarios, you run in, win/lose quickly and leave if you want. Not a huge investment of time. It's the 2-3 healer teams which completely waste everyone's time and there's nothing you can do about it. Sit there like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard for 8-12 mins, or leave and sit in RA district for 10 mins. Awesome choice. Well thought out, anet.

What also bothers me is that you can't go to other pvp while hexed. I left a Ra match which wasn't going anywhere to go GvG the other day, got hexed up and my team had to sit there for 10 mins waiting for me. I must have sadomasochistic tendencies to continue playing a game which actually punishes me.
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Old Oct 22, 2007, 04:34 PM // 16:34   #28
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Quote:
Originally Posted by Lord Natural
It's the 2-3 healer teams which completely waste everyone's time and there's nothing you can do about it. Sit there ... for 8-12 mins, or leave and sit in RA district for 10 mins. Awesome choice. Well thought out, anet.
What dont like it? Theres a Choice 3: Dont RA... You dont like something inherent to RA gg... go TA/HA/GvG...

Quote:
Originally Posted by Lord Natural
What also bothers me is that you can't go to other pvp while hexed. I left a Ra match which wasn't going anywhere to go GvG the other day, got hexed up and my team had to sit there for 10 mins waiting for me. I must have sadomasochistic tendencies to continue playing a game which actually punishes me.
Yes, god help you if you're actually held responsible for your actions... its so terrible waiting 10 mins for anything that doesn't revolve completely around you, and "wasting" other peoples time was sooo much better than your own being "wasted"...
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Old Oct 22, 2007, 05:06 PM // 17:06   #29
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Quote:
Originally Posted by Despozblehero
LULZ, IF U DUN LIK IT, GO TA!
What kind of answer is that? I played RA before the update, and post update its playability and funfactor has gone way down. Could there possibly be a better reason to protest than that? Every form of pvp has its own function, including RA. Killing a form a pvp for me for no other reason than lazy programming isn't my idea of great design.

Quote:
Yes, god help you if you're actually held responsible for your actions... its so terrible waiting 10 mins for anything that doesn't revolve completely around you, and "wasting" other peoples time was sooo much better than your own being "wasted"...
So if someone asks me to GvG and I happen to be in RA, they should be forced to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles? Think before you post. If you cannot think of a single reason why this system is flawed, you obviously don't pvp much at all and are "wasting" time posting in this thread.
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Old Oct 22, 2007, 07:11 PM // 19:11   #30
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Lol I got it once, then I logged on to another character and it let me go.
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Old Oct 22, 2007, 07:26 PM // 19:26   #31
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Quote:
Originally Posted by Lord Natural
to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles?
Well 1. you could have your team resign, 2. you could quit anyway, one quit won't lock you out of PVP and you don't see multi monk teams that much.
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Old Oct 23, 2007, 10:00 AM // 10:00   #32
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Quote:
Originally Posted by Lord Natural
What kind of answer is that? I played RA before the update, and post update its playability and funfactor has gone way down. Could there possibly be a better reason to protest than that? Every form of pvp has its own function, including RA. Killing a form a pvp for me for no other reason than lazy programming isn't my idea of great design.
Ok why did your "fun-factor" and "playability" go down? Probably because your easy Glad point farming got ruined, no?... The only ones who ever took RA as "serious" PvP were point farmers. RA wasnt killed by the report system... It was however KILLED by leavers in the 1st place (hence something needing to be done in an arena virtually untouched since its inception) so the reason for the system is... justified... instead of shaking your fists and holding your breath at ANET maybe you should look at the reason all this happened, and blame the real source.



Quote:
Originally Posted by Lord Natural
So if someone asks me to GvG and I happen to be in RA, they should be forced to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles? Think before you post. If you cannot think of a single reason why this system is flawed, you obviously don't pvp much at all and are "wasting" time posting in this thread.
The price you pay for going to RANDOM ARENA is RANDOMLY getting a group like that... cry about the odds in a casino see how far that gets you... Leaving 1 match wont mess up your life if you have to GvG... Especially if you say hey guys sorry I have to leave but my guild needs me to GvG... if 8 mins is really too long... but is it really lol?
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Old Oct 24, 2007, 07:18 PM // 19:18   #33
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[edit]
Oh, nice, I just rezzed a thread that was dead for more than 24 hours. Hi, I'm a moron.
[/edit]
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Old Oct 24, 2007, 07:22 PM // 19:22   #34
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Quote:
Originally Posted by Lord Natural
So if someone asks me to GvG and I happen to be in RA, they should be forced to wait 8-12 mins for me to play because I'm stuck watching a 2-3 monk team or runner have their shits and giggles? Think before you post. If you cannot think of a single reason why this system is flawed, you obviously don't pvp much at all and are "wasting" time posting in this thread.
If you get hexed from leaving that battle, that means you have already left a battle recently. So....don't leave in case that situation comes up? Enforcing the rules, what crap is that?
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Old Oct 24, 2007, 07:55 PM // 19:55   #35
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I tested this before and it is a bug. I went into my guildhall and waited for the hex to finish, went back to ra and it started all over again.
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Old Dec 02, 2007, 07:06 PM // 19:06   #36
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Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...

Why implement it almost two years later? Is it to force players into GW2? I know I'm not buying it when it comes out.
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Old Dec 02, 2007, 07:10 PM // 19:10   #37
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Pro players have been leaving because of dishonor? Really?
Who? Soticoto?
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Old Dec 02, 2007, 07:15 PM // 19:15   #38
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Your Bar only resets to 100% of the remaining Duration of the Hex.

It's like entering, exiting, and re entering the aura of a nature ritual. Your icon will disappear, and reappear with 100% of the time, only that new calculated time is the 100% of the time the nature ritual has left to live.

When you enter another district, the new 100% will be whatever time you had left since you changed.


It's not a bug, it's the way the duration system on hexs/enchantments/bonuses work.
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Old Dec 02, 2007, 07:22 PM // 19:22   #39
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Quote:
Originally Posted by Ulterion
Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...
All the complaints here are about random arena. I fail to see how this impacts pro players.
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Old Dec 02, 2007, 07:42 PM // 19:42   #40
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The OP obviously understands how Dishonorable works, so don't leave RA before the team loses/resigns. You chose to play RA, so you have to live with that choice and the crap you encounter in there. If someone leaves get your team to /resign or deal with it.


----Edit----

Quote:
Originally Posted by Ulterion
Dishonorable FTL! It's like a wrench between two gears. Bug or not, it's killing PvP and pro players have been leaving because of it...
Uhm. Do you rage often? I don't see any "pro" players leaving because of Dishonorable hexes. Of course most "pros" stick to HA and GvG, not exactly the places where Dishonorable has an effect...

Last edited by Bastian; Dec 02, 2007 at 07:44 PM // 19:44..
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